Ring Of Charm
This iron band has two small glimmering stones set within; one glows with a faint reddish light while the other glows with a pale green luminosity
This ring makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly); save DC 14. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming. The effect is activated by speaking the words, "Well then let's make a deal." This ring currently has 47 charges. Aura faint Enchantment (charm)
This ring was originally gifted to Veridik by his master; later it was taken from his body during the warehouse fight to recover the missing oil barrels.