Tag: Domain

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  • Water

    Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle …

  • Earth

    Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid …

  • Animal

    Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill. Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your …

  • Plant

    Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants. Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed …

  • Knowledge

    Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain …

  • Weather

    Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst …

  • Magic

    Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, …

  • Rune

    Granted Powers: In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points …

  • Trickery

    Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills. Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a …

  • Destruction

    Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage …

  • Good

    Granted Powers: You have pledged your life and soul to goodness and purity. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half …

  • Law

    Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all …

  • Protection

    Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. Resistant Touch ( …

  • Strength

    Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power. Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus …

  • Nobility

    Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on …

  • Healing

    Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric …

  • War

    Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round …

  • Chaos

    Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice …

  • Travel

    Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the …

  • Community

    Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. …

  • Sun

    Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage …

  • Luck

    Granted Powers: You are infused with luck, and your mere presence can spread good fortune. Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may …

  • Evil

    Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes …

  • Glory

    Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory (Sp): You can …

  • Darkness

    Granted Power: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched …

  • Madness

    Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch …

  • Dream

    Granted Powers: Your dreams provide you with visions of future events, giving you and your companions an advantage in avoiding danger and allowing you to communicate with others. Dodging Danger (Su): Your sense of future events allows you and your …

  • Scalykind

    Granted Powers: Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze …

  • Death

    Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a …

  • Repose

    Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living …

  • Retribution

    Granted Powers: Your touch can fill enemies with "retribution", and you can smite foes with a retributive strike. Retributive Touch (Su): You can touch a creature as a melee touch attack. If your touch attack is successful, you fill your foe’s mind …

  • Ocean

    Granted Powers: The power of the god of oceans fills you, allowing you to soothe others with a touch, and preventing you from becoming sickened when traveling aboard a ship. Comforting Touch (Su): You can touch a creature as a standard action, granting …

  • Air

    Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a …

  • Charm

    Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than …

  • Cavern

    Granted Powers: The wonders and dark secrets of the deepest caves give you strength. Cavesight (Sp): You can grant darkvision 60 feet to a willing creature you touch. This effect lasts 1 minute, or 1 hour if used on yourself. You can use this ability a …

  • Elf Domain

    Granted Powers: You can grant others elf-like immunities and increase your own immunities Elven Immunities (Su): You can touch a creature as a standard action, temporarily granting them a +2 bonus on saving throws against enchantment spells and effects …

  • Fire

    Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt (Sp) As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe …

  • Orc Domain

    Granted Powers: You can grant others orc-like abilities and boost your own ability to keep fighting even as you are dying. Intimidating Touch (Su): You can touch a creature as a standard action, granting them a +2 bonus to intimidate others (this bonus …

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