Tag: Rhennee

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  • Rhennee

    Rhennee is generally used in reference to the Rhennee people, a race of nomadic humans living in the Flanaess, though the term may also refer to the culture of said people. They speak a unique language called Rhopan that borrows heavily from both other …

  • Ghostsight

    You can see creatures in the Near Ethereal. Folklore views this as the ability to see the dead. Prerequisite: Rhennee, and you must have had a brush with death (been reduced to —1 hit points or lower, or slain and then brought back to life)

  • Haunted

    The spirit of a friend, ally, or loved one has returned from the grave to watch over you as a geist. Prerequisite: Rhennee, and someone close to you must have died. Benefit: Your guardian spirit normally remains in the Near Ethereal. Those who …

  • Lunatic

    Your mind and body are tied to the cycles of the moon Luna, making you more energetic and excitable as the moon waxes. This effect may be the result of subtle madness or a diluted supernatural heritage. Prerequisite: Rhennee with Chaotic alignment …

  • Second Sight

    You have the ancient gift of foresight, making you an honored member of your bargefolk family. Regions: Rhennee Benefits: Once per day, you can cast Augury as a 3rd level cleric. This is a spell-like ability.

    *Back to [[ …

  • Well Travelled

    Your travels across the Flanaess have given you a strong depth of local knowledge and a broad repetoire of far-flung tales. Regions: Half-Elf, Rhennee, Halfling Benefits: You gain 2 ranks in the Knowledge (local) skill and can draw upon your …

  • Eszes Vállaló

    Uncle to Elyssia, he never properly found romantic love, but found familiar love with raising Elyssia as a guide/surrogate parent. He wasn’t too keen on the idea of permanently being bound to someone until he started caring for her. He was about to court …

  • Elyssia

    Elyssia’ s family and clan was a cluster of Rhennee people that splintered off after embracing the teachings and power of Evening Glory. For years, they resided in solitude in the Valley of the Mage. Despite pursuing undeath, the commune was left alone …

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